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Pac3 gmod file
Pac3 gmod file










pac3 gmod file

You use VTF Edit to convert textures/materials to JPG's. You CAN do this flawlessly if you use a modeling program to cut up the polygons based on the material they're using, and export them each as their own model (Like cutting the windows out of a vehicle model). Usually the glass would be a different texture, so if you applied the metal texture, it would look really off. A common example of this is importing a model that consists of metal and then glass.

  • Import models that have multiple textures.Īs you know, you can only apply ONE texture to a model with PAC.
  • An example of this is the Canti/Kanti PAC I made:

    pac3 gmod file

    We then spend time lining up each body part to every corresponding bone on the player model.

    pac3 gmod file pac3 gmod file

    The reason you see some people using full on bodies is because we cut the models up limb by limb in a modeling program, and export each one, one at a time as a separate model. When you convert a model to an OBJ, all the bones vanish. Import entire ragdolls and bonemerge them to your body.Before you read, here's a couple things you should not expect to be able to do after following this guide: So this is a descriptive guide on how I import OBJ's and textures into PAC3 for everyone to see. This results in people using workshop models that only they have on their client, causing most other people to see Half-Life 2 water cans (the default ERROR model in PAC). So I've noticed within the last year that plenty of people don't get the concept of importing custom models into Garry's Mod through PAC. (I am attempting to adapt this guide from a thread I made on a phpBB forum) Edited December 2018 to change a few things around relating to gma extraction and to add general pointers for bodygrouped models and dropbox links. Edited March 7th 2016 to update the method with how Dropbox works now, and to remove info about the recently/soon to be defunct Copy website.












    Pac3 gmod file